THE ARMORY
Ashe
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WEAPON
ABILITY
SURVIVAL
POWER
AVAILABLE POWERS
Head Honcho
Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload.
Incendiary Rounds
While scoped, hitting the same target without missing deals 30 extra damage.
My Business, My Rules
When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%.
Reload Therapy
When you reload a shot, heal 3% of your Life.
Calamity
Using [Coach Gun] reloads 2 Ammo. [The Viper]’s next 2 hits deal 40 damage over 3s.
Double Barrelled
[Coach Gun] gains an additional charge.
Incendiary Blast
[Coach Gun] applies Burning, dealing 100 damage over 5s. If the target was Burning, deal 75 Burning damage instantly.
Early Detonation
Shooting [Dynamite] reloads 5 Ammo and reduces the cooldown of [Dynamite] by 3s.
Molten Munitions
When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for 50 every 1s.
Out with a Bang
When [Dynamite] explodes, it spawns 3 sticky explosives that deal 66% reduced damage.
B.O.B Jr.
[B.O.B] costs 50% less Ultimate Charge but has reduced Life, 50% reduced Attack Speed, and is significantly smaller.
Partners in Crime
You are healed for 100% of [B.O.B]’s damage dealt and [B.O.B] is healed for 100% of your damage dealt.
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