Ashe

THE ARMORY

Ashe

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Powers

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AVAILABLE POWERS

Head Honcho

Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload.

Incendiary Rounds

While scoped, hitting the same target without missing deals 30 extra damage.

My Business, My Rules

When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%.

Reload Therapy

When you reload a shot, heal 3% of your Life.

Calamity

Using [Coach Gun] reloads 2 Ammo. [The Viper]’s next 2 hits deal 40 damage over 3s.

Double Barrelled

[Coach Gun] gains an additional charge.

Incendiary Blast

[Coach Gun] applies Burning, dealing 100 damage over 5s. If the target was Burning, deal 75 Burning damage instantly.

Early Detonation

Shooting [Dynamite] reloads 5 Ammo and reduces the cooldown of [Dynamite] by 3s.

Molten Munitions

When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for 50 every 1s.

Out with a Bang

When [Dynamite] explodes, it spawns 3 sticky explosives that deal 66% reduced damage.

B.O.B Jr.

[B.O.B] costs 50% less Ultimate Charge but has reduced Life, 50% reduced Attack Speed, and is significantly smaller.

Partners in Crime

You are healed for 100% of [B.O.B]’s damage dealt and [B.O.B] is healed for 100% of your damage dealt.